

Your weapons are gags and you throw them. Created for children 6 to 12, you play Looney Tunes-like characters and you battle invading robot Cogs, which are humorless business robots trying to change your happy world into a corporate machine. Broad content, gameplay depth, quests and combat, with more content and improvements added as time goes by. In all these games, you will find the hallmarks of successful adult MMORPGs. You don't die you simply lose or are defeated. Gameplay has not been dumbed down, nor does speed chat mean that players cannot express themselves, although the expression is limited to telling you that "you stink!" if you totally mess up and get the group killed. Just because they are made for children doesn't mean that they aren't fun or challenging.
#Toontown infinite live server free#
They are the surprisingly fun MMORPGs out there that are free from griefers, PKs and the like. These games also have minigames in the game world, with leaderboards yet! The amazing thing about all of these games is the number of adults that play them. The other common factor is these games are the name creation systems you can only choose from a list of first names and two lists to get double-barreled last names. Free chat is only possible between members on friends list, if allowed by the parent. It's limiting, yes, but surprisingly easy to interact with others using it.

What that means is that children are not able to type and speak freely but must use "speed chat" where they select phrases from a drop-down menu. All have varying levels of parental controls, the most important being the ability to limit free chat. At some point they shut down and reopened with Beta 2 around 2002, featuring things like a brand new mickey-shaped Toontown Central! After that there was a sort of beta 3 but was really just more like an early access, as anyone who participated (i think) got to keep their toon as well as receive a discount on the membership, leading up to the game's release in 2003.MMORPGs designed for kids that currently have some form of parental controls and limited chat include Disney's Toontown Online and Pirates of the Caribbean Online, both of which are live, and Kingsisle Entertainment's Wizard101 which launches in the third quarter of 2008. Around this time is when the first few builds were being made (which we only have one and a half pictures of), and eventually in 2001 the first public beta was released to praise, even worrying the company's electric bill due to the high amount of players the server had to process. They went through things like an Atalntis MMO, but decided on a semi-new idea where cartoon characters would live peacefully in Toontown (a more common idea due to Disneyland and the relatively new Who Framed Roger Rabbit), but would have to face business men who want to suck all the fun out! Going through the process, they got through multiple sticky shutdown-worthy situations, but the main idea was that now the business people were robots and would explode with laughter when defeated by Toons, that being done by performing acts of comedy by using items called gags. They wanted to make (one of) the first kid-friendly MMO games, and started brainstorming.

Soon enough their little tag project was BOOMING in the Disney Internet Zone in EPCOT, and they decided to try and make another, but this time to experience the magic at home. So sometime during the 90s, Jesse Schell and co decided to see if they could do a game for Disney in 3D and decided to make a little tag game with Mickey, Donald, Goofy and Minnie.
